IHSAA VOLLEYBALL SCOREKEEPER DUTIES

 

The official scorer should record the numbers of the starting players of each team in the serving order submitted, in the appropriate spaces provided on the game scoring sheet.  Each square represents one play or action such as a serve, a substitution, or a time-out.  Each play should be recorded as such using the appropriate figure in the key accompanying the game scoring sheet.  The squares, unless otherwise indicated, represent a serve.  If a point is scored on the serve, the respective point shall be recorded.  If the serve results in a loss of rally, replay, or penalty, the appropriate figure shall be inserted.  As each point is scored, the appropriate number should be marked off in the running score section.

 

Preliminary

Before the start of a match, the scorekeeper prepares the score sheet for the match by printing the heading information at the top of the score sheet.  This includes the Date, Home, Visitor, Site,  and Start Time

 

At the lower left side of the score sheet, the scorekeeper should complete the following information:

Referee – print first and last name

Umpire – print first and last name

Scorekeeper – print first and last name

 

After the coin toss for serve, the scorekeeper prints the names of the teams on the sides on which they will begin to play.  The scorekeeper designates which team has the first serve in column above the Point Column. 

 

Using the line-up sheets, the scorekeeper writes the players’ uniform numbers in starting floor position order (Right Back is listed first, Right Front is listed second) in the Player Number Column and marks a small “c” after the floor captain’s number.  Note that the floor position order (and thus the way the lineup is recorded) is the same regardless of which team is serving.  The umpire will use the lineup sheets to check the players’ starting positions on the court, while the scorekeeper simultaneously uses the score sheet to verify the players’ positions.  The starting time of the match is defined as when the referee whistles for the first serve, and is recorded in the upper right hand corner of the score sheet.

 

During the Match

When rally scoring is used, every service, except a replay or re-serve, results in a point.

 

If the serving team wins the rally, it receives a point and continues to serve.  The scorekeeper slashes a point in the serving team’s Point Column for the serving team.  The scorekeeper records a point in the square immediately to the right of the last point of the server. 

 

If the receiving team wins the rally, it receives a point and the ball for service.  Place a hash mark in the box immediately following the serving team player’s last point.  The point is recorded on the line of the next server’s number for the receiving team, and a square is drawn around it.  The scorekeeper also draws a square around the same point on the receiving team’s running score in the Point Column. 

 

Substitutions

When the serving team requests a substitution, the scorekeeper records the following:

1.   In the Player Number Column of the serving team, the scorekeeper slashes the departing player number and records the substitute player number on the same line.

2.   The substitution is recorded on the row of the server, in the square to the immediate right of the last mark, using an “S” and the number of the substitute and the player she is replacing (13/3).

3.   The scorekeeper slashes the next available substitution number beneath the Player Number Column of the serving team to indicate total team substitutions.

 

When the receiving team requests a substitution, the scorekeeper records the following:

1.   In the Player Number Column of the receiving team, the scorekeeper slashes the departing player number and records the substitute player number on the same line.

2.   The substitution is recorded on the row of the server, in the square to the immediate right of the last mark, using an “Sx” and the number of the substitute and the player she is replacing (13/3).

3.   The scorekeeper slashes the next available substitution number beneath the Player Number Column of the receiving team to indicate total team substitutions.

 

Players may enter the game an unlimited number of times but always in the same service position in relation to teammates.  An unlimited number of players are allowed to enter at a given service position, provided they have not already participated in another position in the serving order.  The team is allowed a total of 18 substitutions.

 

Let Serves

Let serves occur when a served ball touches the net, but goes over, remaining in play.  Let serves for each team should be recorded in the next available let serve number under each team’s respective Player Number Column.

 

Time Outs

Time outs are recorded in the Time Out box located above the Player Number Column, listing first the score of the team taking the time out followed by the score of the opponent.

 

Penalty Points

If the serving team or player is assessed a penalty, the opponent is awarded a point and the ball for service.  The Penalty Point is recorded on the line of the next server’s number of the receiving team (P1) and a square is drawn around it.  Also, draw a square around that same point on the receiving team’s running score.

 

Wrong Server

When the incorrect player serves the ball the scorekeeper must immediately notify the umpire so that play can be stopped.  The receiving team receives a point and the ball for service.  The point is recorded on the line of the next server’s number and a square is drawn around it.  The scorekeeper also draws a square around the same point on the team’s running score in the Point Column. 

 

Comments

Penalties for illegal uniform/equipment, exceptional substitution, red and yellow cards or an unconscious/apparently unconscious player should be noted in the Comments section.  Uniform/equipment violations and cards for unsportsmanlike conduct carry over from game to game. 

 

When using the Comments section, the information recorded includes the team involved, referee action,  and uniform number of player, and the score at the time of the incident.  Scores will always be listed with the score of team involved in the comment recorded first.  Noteworthy situations include, but are not limited to the following referee actions:

1.       Yellow card – Y#12 (7-6) means a yellow card was given to #12 when the score was 7-6 (offending player’s team’s score listed first). 

2.       Red card – R#3 (7-0) means a red penalty card was given to the #3 player when the player’s team led 7-0.

 

3.       Red/Yellow card – DQ #10 (4-14) means #10 was ejected when the player’s team trailed 4-14.

4.       Uniform/Equipment Violations – E#5 (3-0) means #5 attempted/was discovered in the game wearing illegal equipment.

5.       Unconscious Player – Write “unconscious player # ___” when an unconscious or apparently unconscious player has been removed from the game.

6.       Exceptional Substitutions

 

Post Game Procedures

1.   The scorekeeper fills in the end time of the game. 

2.   The scorekeeper tallies the following statistics in the Game Summary section:

            a.   winning team

            b.   losing team

            c.   game score

            d.   the total number of substitutions

            e.   the total number of participants

            f.    the total number of let serves

3.   The scorekeeper reviews the score sheet for completeness, taking special care to verify that the scores are correct. 

4.   The referee and umpire should sign the score sheet for each game.

Note: All other standard scoring procedures apply as prescribed by the National Federation.

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